
Bioshock 2
Developed by: 2K
Available on: Xbox 360, Playstation 3 and PC
Reviewed on Playstation 3
I like it when you call me Big Daddy!
When Irrational Games first introduced gamers to the world of Rapture in 2007 we were all taken back by the amazing 1950’s art deco world under the sea. Rapture was so full of character from its visuals to sound to atmosphere, but I felt what kept it from being amazing was its slightly sloppy gameplay and clunky mechanics. When 2K said they were going to take us back to Rapture using a new development house, everyone’s first response was... why? We saw Rapture, we experience the world, and we didn’t need to go back. Well we were wrong, sort of. Everything that was bad about the first seems to be addressed here and 2K turned an average shooter with amazing atmosphere into a good shooter with good atmosphere.
This time you step into the diving boots of a Big Daddy and hunt down a bitch of a woman who stole your Little Sister and made you shoot yourself in the head. It sounds odd, but in the context of the game it makes sense. The ability to play as a Big Daddy seemed questionable at first but once you get your hands on this hulk of a man, its bad ass, until you start to encounter enemies. The first thing I noticed is you don’t feel like a bad as mother fucker like you think you should. Your character seems a little weak compared to the normal humans in the world and real weak compared to the bigger foes you face. Sometimes you will die in a matter of seconds if you’re not careful and step out into fire. This makes playing as a Big Daddy a little pointless. You get the same experience you got when you were just a normal man, with the exception of the big ass fucking drill on your arm.
Other then how weak you feel the additions to the game make up for it. Gone is the pipe dream mini game and in is a color timing events that gets quite hard in the latter parts. Also each hack has a blue section that if you land in it you will get a bonus depending on what you’re hacking. This adds for a nice reward system and makes you feel like you’re being reward for your actions. Outside of the hacking system change they also gave you the ability to use your plasmid powers and guns at the same time. The addition of this makes for faster paced battles and also lets the game add more enemies to an area without it to feeling overwhelming. The little changes refine the game instead of reinvent it, making for a very rewarding experience.
The game itself looks just like the first one. This is not a bad thing, you are going to the same place after all and there is no reason why it should look different, but at the same time you have that deja vu sensation when you play it. The art deco environments set it apart from any other game and the authentic music that fills the world make you feel like you’re in a surreal new world, a nice change from most modern set games. There’s tons of detail put into the architecture and character design, and because you’re a Big Daddy the new underwater sections mix things up but also tend to be uneventful. The PS3 version of the game isn’t as nice looking as the other two, the textures are a little lower res and there is a strange depth of field effect that blurs out distant objects, but it doesn’t look convincing it just looks bad. Outside of some bland textures and noticeably bad looking water the versions are comparable to each other.
New to game is a multiplayer package. It’s your standard fare and nothing to draw you away from other shooter, and most likely will be forgotten in a few months. Bioshock is a game that no one felt needed multiplayer, so the inclusion is a little strange.
Bioshock 2 is a game that if you loved the first one you will love this one. Myself I didn’t like the first game all that much and some of the more boring parts that hurt that one hurt this one too. The second is faster paced and filled with a little more action, and I felt the story was a little more interesting this time around, but overall I came away feeling it was just okay. If you care more about the atmosphere it’s worth a buy, but if you want a bad ass shooter with a multiplayer that has staying power I stay stick to a rent or wait for it to drop in price ‘cause this just aint it.
This time you step into the diving boots of a Big Daddy and hunt down a bitch of a woman who stole your Little Sister and made you shoot yourself in the head. It sounds odd, but in the context of the game it makes sense. The ability to play as a Big Daddy seemed questionable at first but once you get your hands on this hulk of a man, its bad ass, until you start to encounter enemies. The first thing I noticed is you don’t feel like a bad as mother fucker like you think you should. Your character seems a little weak compared to the normal humans in the world and real weak compared to the bigger foes you face. Sometimes you will die in a matter of seconds if you’re not careful and step out into fire. This makes playing as a Big Daddy a little pointless. You get the same experience you got when you were just a normal man, with the exception of the big ass fucking drill on your arm.
Other then how weak you feel the additions to the game make up for it. Gone is the pipe dream mini game and in is a color timing events that gets quite hard in the latter parts. Also each hack has a blue section that if you land in it you will get a bonus depending on what you’re hacking. This adds for a nice reward system and makes you feel like you’re being reward for your actions. Outside of the hacking system change they also gave you the ability to use your plasmid powers and guns at the same time. The addition of this makes for faster paced battles and also lets the game add more enemies to an area without it to feeling overwhelming. The little changes refine the game instead of reinvent it, making for a very rewarding experience.
The game itself looks just like the first one. This is not a bad thing, you are going to the same place after all and there is no reason why it should look different, but at the same time you have that deja vu sensation when you play it. The art deco environments set it apart from any other game and the authentic music that fills the world make you feel like you’re in a surreal new world, a nice change from most modern set games. There’s tons of detail put into the architecture and character design, and because you’re a Big Daddy the new underwater sections mix things up but also tend to be uneventful. The PS3 version of the game isn’t as nice looking as the other two, the textures are a little lower res and there is a strange depth of field effect that blurs out distant objects, but it doesn’t look convincing it just looks bad. Outside of some bland textures and noticeably bad looking water the versions are comparable to each other.
New to game is a multiplayer package. It’s your standard fare and nothing to draw you away from other shooter, and most likely will be forgotten in a few months. Bioshock is a game that no one felt needed multiplayer, so the inclusion is a little strange.
Bioshock 2 is a game that if you loved the first one you will love this one. Myself I didn’t like the first game all that much and some of the more boring parts that hurt that one hurt this one too. The second is faster paced and filled with a little more action, and I felt the story was a little more interesting this time around, but overall I came away feeling it was just okay. If you care more about the atmosphere it’s worth a buy, but if you want a bad ass shooter with a multiplayer that has staying power I stay stick to a rent or wait for it to drop in price ‘cause this just aint it.
Story: 8 -- Gameplay: 7.5 -- Graphics: 8
Sound: 8 -- Replay: 7 -- Fun factor: 7
Overall (not an average): 7.5 out of 10
-TuxedoKatsJoe
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